// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/HUD.h"
#include "UnLuaInterface.h"
#include "LoginHUD.generated.h"

/**
 * 
 */
UCLASS()
class SGAME_API ALoginHUD : public AHUD, public  IUnLuaInterface
{
	GENERATED_BODY()

public:
	ALoginHUD();
	//virtual void BeginPlay();

	UFUNCTION(BlueprintNativeEvent)
	FString GetModuleName() const;
	
};
